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AfroFire

OpenGL OpenGL Maximum amount of lights

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Guest Anonymous Poster
Uhhhh, that's the constant GL_MAX_LIGHTS, not the actual value. I bet it's actually 8.

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Here is what you do:


GLint iLights;
glGetIntegerv(GL_MAX_LIGHTS, &iLights);
std::cout << "Lights: " << iLights;


I get 8.

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sounds like a type conversion problem to me

usually the max lights constant is 8
and quite frankly in most situations you don t need more then 8 lights

you could of course use pixel shaders to do more lights

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This all sounds a little misleading. It's 8 lights per vertex, not 8 lights total. In theory the number of lights in the scene is unlimited, but that'd require you to break the geometry up into rather small pieces, and that's without pixel shaders.

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