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D3DX functions

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I was just wondering if the large amount of D3DX goodies that come with the DirectX SDK are efficient in large games. Are they okay to use in small programs? I'm sure they are, but once the games get really huge, and performance is key do they still hold up?

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Hi there SuperFunHappyMeowCat,
How are you doing bud?

The Problem
Are the D3DX Helper classes effecient?

The Solution
They are definitely very efficient.
Take a look at this post for more information on D3DX posted by Simon.

Efficiency of D3DX

I hope this helps buddy.
Take good care.

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