Jump to content
  • Advertisement
Sign in to follow this  
SuperFunHappyMeowCat

D3DX functions

This topic is 4834 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was just wondering if the large amount of D3DX goodies that come with the DirectX SDK are efficient in large games. Are they okay to use in small programs? I'm sure they are, but once the games get really huge, and performance is key do they still hold up?

Share this post


Link to post
Share on other sites
Advertisement
Hi there SuperFunHappyMeowCat,
How are you doing bud?

The Problem
Are the D3DX Helper classes effecient?

The Solution
They are definitely very efficient.
Take a look at this post for more information on D3DX posted by Simon.

Efficiency of D3DX

I hope this helps buddy.
Take good care.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!