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Wolf_Attack

Animation in DirectX 8.0 ??!!

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Hi everybody I want to make an animation from X file and use it in DX8, but I heard that impossible On the other hand, someone told me to see the first sample in DX8 SDK which called 'AnimKeys', but I found that's disinclude the X file and seriously I didn't understand that complex code specially if it produced from Microsoft Co. I'm still beginner, use DX8 in VB6 I hope I can find the answer with someone thanks

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I really don't think you should start learning about mesh animation yet, especially since it's implemented in a very weird way in DirectX. I've been programming in DirectX for a while now, and I've only just figured out how to do it properly.

Additionally, the mesh animation support in DirectX 8 seems to be even worse than in DirectX 9. If you start now, you'll get nothing but discouraged. Learn how to use the rest of the API first.

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I would recommend buying a book on animation in DirectX 8. It's not easy. I'm not positive, but I don't think the AnimationController was around in DX8, and even the one in early 9.0 versions had severe issues. However, you could get a better idea of animation in X files at Gamedev.net. There are several books that would help. I seriously doubt anyone would be willing to spend the massive amount of time it would take to answer this question with a full fledged tutorial, because it's really quite a complex thing. I would even recommend just learning how to load a static X file initially, then learn the X file structure and what the tokens represent, then get into animation. Also, have you tried googling this topic? There are probably some good tutorials on the internet somewhere...may just take a while to find them.

Edited by Coder: Closed the anchor tag

[Edited by - Coder on August 20, 2005 2:29:16 PM]

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