Backgrounds
Well hi!
I'm developing a game bla bla bla yes it's a space shooter.... and i thought of putting some stars on the background because, well maybe it is realistic. but hey how? I tried it many ways and the last thing, and maybe the best, was to create a huge shpere around the player's ship....
I used the glu library and yes i used the gluSphere(....); method.... i tink i did it correct using nehe's tutorial with this. now my problem is that there are no stars. i binded the texture with the object, but well i think the texture is on the other side of the sphere and not on the inner sides....
is there any possibility to place the stars on the inner side of the sphere? or might there are other... better solutions to create this background.
If it is 3D, make a skybox, for example, and instead of texturing with ground and sky, texture it with stars.
well yes it's a 3d space shooter... and i have built a star texture for this. what do you mean with skybox? a box where i put the object?
I found a tutorial for this in DirectX, but not in opengl. You should be able to convert it though. Skybox. And here is a little background info on them What is a skybox?
I suppose an alternative method would be to just plot random pixels, similar to a particle system. That would be far less capable of displaying good looking star systems though, like nebulae.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement