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IgnisDeus

Saving animation data

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Im exporting data from maya into binary files and loading them into OpenGL. I was wondering what would be my best bet for saving animation data. I know saving every frame isn't possible unless I have a very smile file to begin with. But for something that already has a starting file size of 3 megs with no animation, what should I do? Thanks.

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bones and vertex skinning?
[edit]
http://www.gamedev.net/community/forums/topic.asp?topic_id=338650 (links that explains the concept even though they're for dx)
http://www.gamasutra.com/features/20030325/fernando_05.shtml (cg)

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