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computing tangents

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I'm trying to figure out a way to compute tangents for models. I'm not using the .x format to load models, so using the D3DXComputeTangents function won't work simply because I'm not using meshes. Any ideas or good sources for reference?

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Hi there FunkyMonkey,
How are you doing buddy?

The Problem
Computing tangents for a model.

The Solution
There are a number of ways you can do this. Here are 2 suggestions.
1)Computing tangent space basis vectors for an arbitrary mesh

2)What I normally do is exploit the D3DXComputeTangent, D3DXComputeTangentFrame methods.
I construct the mesh using the data that I have.
2.1) Construct a new Mesh using D3DXCreateMesh
2.2) Set the Lock the Vertex/Index buffers of the mesh and set your data.
2.3) Use the D3DXComputeTangent() method and there you go :) you can then read the data you want from the mesh :)

I hope this helps buddy :)
Take care.

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