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luasitdown

Input Control

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I use a function to receive mouse input. DIMOUSESTATE2 & getStateMouse() { ZeroMemory(&dims2,sizeof(dims2)); while (FAILED(hr= g_pMouse->GetDeviceState( sizeof(DIMOUSESTATE2), &dims2 ))) { hr = g_pMouse->Acquire(); while( hr == DIERR_INPUTLOST ) hr = g_pMouse->Acquire(); } return dims2; } so how do you do that? use a class ? Is there any drawback in my method. It seem not a oo method. I am afraid it is not good method.but I do not know where is drawback.

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