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Zephir

C++ Thorough gaming question

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Heres the question that I sort of found answered in the Beginning guides but not so complete. A friend is learning C++ from the start. Goal is to make games simple ones at first and eventually a few years down the road create better games. Question posed to me: What does he need in books and programs/software to learn C++ in order to become a novice game programmer. What does he need in graphics to learn how to create sprites or tanks simple designs. What does he need to make API' or GUI's. Types of programs and so forth what does he need to learn to make all this come together to make the game run. Everything there is he wants to know on start to finish of game creations in C++. Without taking a college course or going to school. Pure home studies and forums is how this person will learn. Basically the complete package that he needs to know, in order to get all these items and study them to eventually make an amature game and work more through the years (depending on his learning ability) to become a decent game maker. From the Coding to the graphic side. So far he has Visual C++ 6.0, Adobe Photoshop CS2, 3ds Max 7.0. What else in books and software does he need to complete his mission in learning how to make novice games including the graphics and the API and GUI and so forth. Thanks

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I recommend buying "Accelerated C++" as the book to learn C++ from, then follow up with "The C++ Programming Language" by Bjarne Stroustrup, the creator of C++. Together these two books should get him a solid understanding of C++. Then from a solid C++ base he can start to learn the specifics of game programming. Even simple games aren't simple and I recommend that he not start like so many, and just sort of cut and paste his way to a game and not really understand.

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