Jump to content
  • Advertisement
Sign in to follow this  
hylke2

Looking for an easy tutorial

This topic is 4832 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I'm currently trying to create a 3D game, and I need some sorta collision detection. I am an absolute newbie when it comes collision detection, so I thought, I gotta read some about collision detection. So I checked out the FAQ of this forum, and it had a link to this document, so I read a little, but I don't understand much of it, which is caused by my lack of English and mathematical background(I've got still 3 years of highschool ahead). So i'm wondering if anyone knows a good newbie proof tutorial, that also explains some mathematical terms. I don't really care what collision detection they use, as long as it isn't extremely slow(such as the Angle Summation Test). Thanx in advance, Hylke

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!