Jump to content
  • Advertisement
Sign in to follow this  
Malder1

Best way for dynamic textures?

This topic is 4831 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Please advice us, 1) What is the best way to show newely generated image (calculated by CPU) of texture at least 100 times per second for full screen mode? Dynamic textures, or UpdateTexture or something else... 2) Is real necessarity to use DirectShow instead of Direct3D? 3) And have Direct3D 9 some benefits with more fast way against Direct3D 8 ? We prefer DirectX 8 Thanks in advance!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!