Jump to content
  • Advertisement
Sign in to follow this  
stylin

Grey Marker Techniques

This topic is 4836 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm just starting to get into marker in class, and it's pretty scary. It's so ... permanent! We've been making Xerox's of our original drawings, and that helps the fear factor a little bit. I'm familiar with getting darker tones using the same marker, working from light to dark, having scratch paper underneath my work. I'm just wondering what kinds of tips & tricks there are for working with marker, especially with highlighting/shading. Thanks. :stylin: "Make games, not war."

Share this post


Link to post
Share on other sites
Advertisement
working on marker or layout paper will definately help bleeding, copy paper is fairly adsorbent and will suck the marker into the paper and will dry the marker on the paper fairly fast. the faster you get with markers the cleaner the work will be,

the key to markers is to work fast and smooth, and don't worry too much about percision with the marker.

I usually work on marker paper and start with a Cool Gray 10 (cg10), and lightly sketch in the work, building up form. Then I go back with a pigment liner/ink pen and start laying down the line work. Then I usually go back in with the cg10 to lay in the establishing shadow areas, then use a cool gray 30 or 50 to start working in the shadows. After that its just switching back and forth between adjusting the line weight and detailing the shading until I'm happy.

When shading with markers, never cross-hatch, always go in one direction and follow the contours of the surface you are shading.

Markers are for quick fast rendering, don't try to over work a marker drawing to get too much detail. That's not really the point of markers.

atleast thats my 2 cents.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!