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ThiEF_Jr

Shadow volumes of skinning mesh How to do with shader ?

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I can implement shadow volumes on GPU(shader) by insert degenerate quads between share edges on mesh and extrude them away from light. But i think it is only for statically mesh. (?) In skinning mesh, i lost "normal of face" imformation (?) Can i implement shadow volumes and skinning mesh on GPU ? Or, i must skin mesh in CPU and make shadow volumes in GPU ( or CPU) -____-" Have any better solution ?

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