Jump to content
  • Advertisement
Sign in to follow this  

Shadow volumes of skinning mesh How to do with shader ?

This topic is 4838 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I can implement shadow volumes on GPU(shader) by insert degenerate quads between share edges on mesh and extrude them away from light. But i think it is only for statically mesh. (?) In skinning mesh, i lost "normal of face" imformation (?) Can i implement shadow volumes and skinning mesh on GPU ? Or, i must skin mesh in CPU and make shadow volumes in GPU ( or CPU) -____-" Have any better solution ?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!