Need a book suggestion: 2D Art

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5 comments, last by videodragon20032003 18 years, 7 months ago
Hello, I would love to learn how to draw my own 2D character and tile sets. I would like a suggestion for a current book or books to best learn now to do that. I don't have much of any real artistic talent, but I still want to learn anyway. Thanks guys
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hm there are various websites you can read
Might I suggest studying 2D pixel art? Some good examples would be studying the graphics from games (you can look up screenshots, if you'd like even)? Here's some good ones:
Zelda (there are VARIOUS Zelda games with superb pixel art graphics), Secret of Mana, Legend of Mana (might help you), Final Fantasy, Beyond Oasis

If you want some Beyond Oasis screenshots, http://www.rpgclassics.com/shrines/genesis/beyondoasis/walkthrough.shtml
There is a list if links to sections, in those sections the walkthrough uses screenshots for each step, so there are LOTS of screenshots there, probably over 100.

Now, that being so, here is a good tutorial:
http://tsugumo.swoo.net/tutorial/
Somewhat good...unfortunately he seems to have updated the website in over four years on the 9th of August which, to me, is inspirational since I myself had come across it not to long ago (perhaps early July?). But, he also seems to be requesting donations for beer, which I don't agree with! Anyhow, there you are :-)
you can't really learn how to make art from a book, it takes lots of patience and practice, which I don't think I have time for, so for my games I used programmers art(tm), which consists of:
1. Simple primitive shapes in a 3D modeler with a texture made in (x)paint or similar programs to have a cartoony skin, as the sprites
2. Characters that fly or slide as much less animation is involved
3. An entirely top down viewing angle so I only have to render once, then just have the sprites be rotated to go in different directions.

if not 1 I make the models completely symmetrical so only half of a model needs to be modeled, then they're just mirrored to try to take away half the work.
If *only* there was a translation for these...
http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/index.html
http://www.amazon.co.jp/exec/obidos/ASIN/4798010111/qid%3D1117630965/250-3867975-5954623
There are several different varieties of 2D game art. Low res pixel art (pretty much all primitive games), low or high res chibi/super deformed style (Mario), high res American cartoon style (super heroes), high res Japanese anime style (final fantasy), Gothic (disgaea, nightmare before christmas). Personally I have only studied anime style. If you are interested in learning that style, then a decent intro book is:
How To Draw Anime & Game Characters Vol. 1 Basics For Beginners And Beyond

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

I just wanted to say that there's no "artistic talent", only practice. If instead of programming you had spent all that time drawing, you'd be a great artist ;D

I haven't heard of any books specifically for drawing game art, but such a book probably wouldn't be much use. Learning to draw in general will improve your work, and for that I've heard good stuff about Drawing on the Right Side of the Brain. Good luck!
Ah yes. DRSB is a great book (unless of course, one loses it :( ) for learning things like anatomy.

It's even more effective if you haven't had much previous drawing experience, because then, you won't be accustomed to any other methods of drawing.

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