Jump to content
  • Advertisement
Sign in to follow this  

Seamless landscape

This topic is 4831 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello devvers! I am interested in upgrading my terrain engine from a zoned and sectored affair, to the more groovy 'seamless' kind. Can anyone offer me any advice about where to start? Are we talking dynamically building vertex and index buffers each frame? Thank you Simon

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!