Advertisement Jump to content
Sign in to follow this  
sipickles

Seamless landscape

This topic is 4893 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello devvers! I am interested in upgrading my terrain engine from a zoned and sectored affair, to the more groovy 'seamless' kind. Can anyone offer me any advice about where to start? Are we talking dynamically building vertex and index buffers each frame? Thank you Simon

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!