Texture Coordinate Move
hi
i got large mesh landscape and objects
with texture coordinates on it
for an little funny effect i want to move this u/v coordinates
without making changes in the vertex of the object if
possible..and without! using any vertex/pixel shader
like a scrolling texture.. the whole texture u/v
of that object should change the same time
is there a simple texturestage thing that can help there?
much thx for any help ;)
You can set a texture matrix to do exactly what you want. The texture matrix operates on the UV space, you can do things like scrolling/scaling/rotation on a per frame basis without modifying vertex data.
Visual Basic:
mD3DDevice.SetTransform D3DTS_TEXTURE0, matTexture <-texture matrix
Visual Basic:
mD3DDevice.SetTransform D3DTS_TEXTURE0, matTexture <-texture matrix
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