Advertisement Jump to content
Sign in to follow this  
Mehdix

Texture coordinates generation Formulas

This topic is 4898 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, Is there any body who can give me the exact formulas that Direct3D's Fixed-Function-Pipeline uses to generate texture coordinates, when the following flags are used with tex-coord index: D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR D3DTSS_TCI_SPHEREMAP tnx.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!