Texture coordinates generation Formulas

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-1 comments, last by Mehdix 18 years, 7 months ago
Hi, Is there any body who can give me the exact formulas that Direct3D's Fixed-Function-Pipeline uses to generate texture coordinates, when the following flags are used with tex-coord index: D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR D3DTSS_TCI_SPHEREMAP tnx.

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