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indigox3

glPushClientAttrib

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This is probably a dumb question but does glPushClientAttrib save which arrays (vertex, normal, etc ) have been enabled with a glEnableClientState? So you could do something like glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT ) // enable/disable whatever glPopClientAttrib() and at this point have everything back to normal ( before the push )

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Quote:
Original post by indigox3
This is probably a dumb question but does glPushClientAttrib save which arrays (vertex, normal, etc ) have been enabled with a glEnableClientState?
So you could do something like

glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT )

// enable/disable whatever

glPopClientAttrib()

and at this point have everything back to normal ( before the push )
It will reset all vertex array client states you enable. So only GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, etc. that you enable with glEnableClientState. It will NOT reset state that you enable with glEnable.

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