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HexDump

Physics & Collision detection Engine.

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Hi, I need a collision & physics detection for my game. I have heard about ODE but it seems not to be under development any more, and I don´t like this. Is there any other free good engine?. Thanks in advance, HexDump.

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the Newton Dynamic engine, and Novodex (the star of the shows nowadays). Tokamak a bit under the weather.

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I have used ODE with out any problems, I would suggest that you try out and see what you think.

IIRC Novedex is free to use for personal use, if you are going to make any money out of your project you have to buy the license for the engine.

I think there is also a list of free physics engines in the FAQ for the Physics & Maths Forum, you could do a bit of research on the ones on the list and then pick the one that suits your needs.

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Guest Anonymous Poster
Write your own :) Collision detection at least is pretty easy and physics can get real complicated real quick but if all you want is something basic you might as well write it so you don't have a lot of bloated code.

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Guest Anonymous Poster
For collision detection I use a lengthened sphere(can't remember the name, but it has an extra parameter for height radius) for my character and the mesh of the world and use a simple algorithm to find out how steep it is where they want to go and where they are, using gravity and friction.

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