Advertisement Jump to content
Sign in to follow this  

Terrex Terrapage And OpenSceneGraph

This topic is 4891 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

A quick question to anyone who has used OpenSceneGraph and a Terrex Terrapage visual database. The problem I am having is I am giving each osg::Geometry node a color value to use as the base color value to be blended with the texture. This works fine and all except for when it comes to geometry that is embeded into the Terrapage database. Right now they are OpenFlight models that are embeded into the terrain. I have already used a fragment shader to accomplish the first part, but to support internal customers that have older cards, I need to also run this other route. Does anyone know how the Terrapage pluggin for OSG constructs its scene graph? If I haven't been too clear on what I'm trying to accomplish, please let me know and I will elaborate on the situation. Thank you.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!