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Deception666

Terrex Terrapage And OpenSceneGraph

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A quick question to anyone who has used OpenSceneGraph and a Terrex Terrapage visual database. The problem I am having is I am giving each osg::Geometry node a color value to use as the base color value to be blended with the texture. This works fine and all except for when it comes to geometry that is embeded into the Terrapage database. Right now they are OpenFlight models that are embeded into the terrain. I have already used a fragment shader to accomplish the first part, but to support internal customers that have older cards, I need to also run this other route. Does anyone know how the Terrapage pluggin for OSG constructs its scene graph? If I haven't been too clear on what I'm trying to accomplish, please let me know and I will elaborate on the situation. Thank you.

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