Jump to content
  • Advertisement
Sign in to follow this  
dbzprogrammer

The STL

This topic is 4681 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have been creating my own STL type function library. Sure everything works, and if spotted areas that might cause slowdown. However, I know what the STL is, and that is has a lot more structures and functions. I was wondering if anyone could give me a link or some kind of resource to documentation on the STL. I have a couple books that brush the topic, but they're not too good at it.

Share this post


Link to post
Share on other sites
Advertisement
A really great book that helped me get out of my C-learned coding paradigms was Accelerated C++.

The STL is beautiful, it speeds up development so much, and helps you concentrate on problem solving. Not only that, but as has been mentioned over and over again, STL is standard, meaning that lots of developers with more time than you to work on container classes have time to come up with the best/fastest/safest way to implement things.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
The SGI site documents STL and the original poster did ask for documentation on that. There are some differences between STL and the standard C++ library though. Assuming he really meant the standard C++ library Here's a site I like better:

http://www.roguewave.com/support/docs/
http://www.roguewave.com/support/docs/sourcepro/stdlibref/functoc.html

Haven't found deviations from the standard so far.


// ville

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!