Jump to content
  • Advertisement
Sign in to follow this  

GJK penetration depth

This topic is 4830 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So after some thought, i decided tha GJK was interesting enough, so i gave a shot at implementing it. So far, i got a working version based on the freeSOLID code that detects whether a collision has occured. Now, i need to implement penetration depth. I took a look at the expanding polytope algo (EPA), but it seems that it only finds the the shortest penetration depth, regardless of direction. What i need is the penetration depth in a specific direction (ie. relative velocity of the objects). Anyone know of any good algos for finding this? Thanks.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!