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Maniakson

I need guidance

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Well...i read Geoff Howlands article on making video games, and i learned that i needed to start with simple games and work my way up. Tetris, being the first, and breakdown, packman, and super mario .... I am wondering if anyone can either show me a great, detailed, step-by-step instructional website, or just help me using threads. I appreciate it

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In what language? If it's C++, standard C++ doesn't support threading, but there are other ways around it, depending on your OS/API.

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Welcome to gamedev. Tell us what you already know, and we can nudge you along in the right direction.

If you know nothing at all right now, i highly reccomend starting out with a swiftly growing language called python.

http://www.python.org

There are tons of tutorials and stuff available on the internet.
When you learn the basics, look at the pygame library, it should give you everything you need to start with.

Good luck, if you need help, you know where we are.

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If you have no programming experience, then I recommend you buy a book and start learning the basics. After that, you can try and code a version of Pong, which is alot easier than Tetris.

If you already have programming experience, then you may want to skip Pong, and go straight to Tetris. A search of GameDev will bring up quite a few resources on this subject.

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Well i am using Visual C++ 2005 beta edition... i have already bought almost 90.00 in books, and havent learned quite anything useful in them (due to the fact that they are for more experienced programmers). I have tried using Python a while back ago, but i just couldnt quite understand it... what do i do?

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Step by step tutorials to make games are bad for you. First you need to learn how to program, otherwise you will not understand a thing from the steps.
You will think that you do, but you don't, that is, you believe that you grasp everything that is being said, but when you then try to do something on your own, you will think that you need guidance - again.
This is because you will focus so much on the details (line by line) in the tutorial that you just cannot grasp the whole picture (which should be the point of the tutorial).
Which books do you have? Someone can post a few good free e-books for beginners also.

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Quote:
Original post by dxFoo
In what language? If it's C++, standard C++ doesn't support threading, but there are other ways around it, depending on your OS/API.


I think he meant that we could use forum threads to help him [grin]

SDL can do multithreading though, as can the Win32 API, and I think there's a Boost equivalent as well.

@ The OP: I created Pong once, and it wasn't too good. If you're that bothered, you can download it here. The AI is dreadful. The game was written exclusively using SDL.

I'm learning OpenGL just now, and hope to use it on top of SDL to maybe create Breakout one day, or something similar.

The important thing to do is to keep going, you'll get there in the end. At times, it will seem like you're pushing a tank uphill, but basically everybody goes through that stage, and so will you. You'll get to the top of the hill, and wonder what all the fuss was about.

I wish you all the best, it's a long road ahead.

ukdeveloper.

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I have the books "Programming Role Playing Games with DirectX 2nd Edition" by Jim Adams, and "C++ Without Fear" by Brian Overland... The directx book is just soo complicated for me that i bought the c++ one afterwards, and i learned....well not learned...i created a program to convert degrees celcius to degrees Ferenhiet...among other useless programs... most of the stuff on the book is pretty easy to follow but i wasnt sure it would help me with what i needed... Or is it that i just need to program over and over and over again to Memorize everything ??? thats basically my main problem...if i do need to memorize everything, i guess i should just keep following this book. right ?

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Usually the intro to programming book helps you understand how the language works, such as for-loops, classes, pointers, inheritance, etc. The programs are for examples of using the language.
Once you understand all of this, you can plan how you want to make the game. I think console games help before jumping into a graphics environment (unless the language is VB or something).

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