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Texture Wrapping on a Cylinder [FIXED]

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I am using Truespace to create my meshes. I'm attempting to create a cylinder and apply a texture around the base of it, and also a separate texture on the top and bottom circular faces of the cylinder. For the top I have created a standard 96x96 bitmap with a circle in the middle. Is it possible to apply a texture to such a weird face? I'm pretty new to Texture Wrapping, so I am unsure of how to do this. Thanks! ::EDIT:: I just recently learned about UV mapping, this solved my problem! [Edited by - MrDoomMaster on August 27, 2005 8:24:59 PM]

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