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Lord Hen

How RPG Maker 2000's Tilesets work

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Well...RM2K has much better tilesets than anything I could ever put together, so I figured I would use them. But, I dont know exactly how it puts the tiles together. Say you have a map filled with grass, and there is a path of dirt. The dirt path is created by piecing like, 2-4 different tiles together for each tile. I spent a good hour trying to put a tileset together that already contains the tiles like they are generated, but its too tedious. Does anyone know how rm2k puts its tiles together? Thanks.

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If I remember correctly the default water, pathway, and sand tiles are created by ten different tiles. When putting down one of these tiles in your editor you should check the other tiles around the one you are placing, then pick the correct tile to place down. For example if you place a tile that has another tile to the left and bottom, then you would make a top right corner tile be placed.

I hope this somewhat answered something.

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Yes, there are 10 different tiles. But the engine actually splices together new tiles from the original 10. The 10 in the tileset are definitely not sufficient for making a path.

I just dont want to go through the bother of figuring out exactly how it pieces them together. But if nobody already knows, then I have to do it myself, or find a different (most likely worse) tileset. And doing it myself could take a long time.

Later.

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