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Boomba

Terrain/Landscape generating

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Hi, i'm using direct 3d and C++ and am very unsure about where to start with learning methods for real time terrain generating. I understand the idea of using a height map. But I cant seem to find anything that would help me get started on learning how to actually impliment it in C++/direct 3d. I have read articles ont his site..butt hey seem a little ahead of me ...i'm trying to find where to start. I guess something with source code examples would help me get on the right track. thanx in advance, Boomba

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Guest Anonymous Poster
If you want to know the basics of rendering a heightmap, you could check out the NeHe tutorial. Although it uses OpenGL, the concepts could easily be applied to D3D or something else.
To render a terrain efficiently though, you need to make some optimizations. Google for Geomipmapping, or Quadtree-based Frustum Culling.
If you want to generate a heightmap, you could check out libnoise, or google for articles on perlin noise.

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Guest Anonymous Poster
Oops! For some reason, my links didn't show up.
NeHe tutorial: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=34
Libnoise: http://libnoise.sourceforge.net/

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