Jump to content
  • Advertisement
Sign in to follow this  
maverick20

SHADERMODEL 3.0.........

This topic is 4771 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
As far as I know (I've never used OpenGL), SM3.0 is DirectX only, but OpenGL has its own equivalent specifications.
If the card supports SM3.0, then it supports those features whether you're running DX or OGL. You just have to go through a different interface to make use of it, and it isn't called SM3.0

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!