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How Do I Lock the Client Area using Direct Draw?

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Hi Friends, This is my first post here so forgive me if I'm unfamiliar with some things. Could someone tell me if it is possible I lock the client screen in windowed mode when using DirectDraw? I just tried it but it seems that it does not work since there is a clear screen blink whenever I do that. Thanks in advance for your answer. // edit - added the title [Edited by - LessBread on August 29, 2005 12:33:05 PM]

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Hey buddy, welcome here. I'm new here too. :)
I cannot understand what you exactly mean. Do you mean that you wanna draw something on a windowed app? In that case just create some objects and present it on your client rect. That's it.
Would you mind posting your codes here? Maybe we can find some clues from them.

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Thanks for your answer. I want to draw two animated objects (sprit) on
client screen, but I observe a clear screen blink, specially when they hit
each others, there is a big screen blink. Intersting is that when I change
the "window style" to FullScreen Mode (WS_POPUP) instead of Windowed Mode
(WS_OVERLAPPEDWINDOW), the problem misteriously disapears.

Here I have written a simple code to show you that video buffer overwriting
gives me a screen blink while I have lock the client screen already.

RECT client;
UCHAR *primary_buffer;

Draw_a_fullGreenScreen(); // function defined somewhere else
Draw_a_fullRedScreen(); // function defined somewhere else

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By "screen blink" do you mean it flickers? Or it just blinks and does not draw anything?

If it's just flickering, you'll want to create another directdraw surface, draw to that, then copy the whole thing at once to the primary surface. I'm sure you can find out all you need if you look up "double-buffering."

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From the code I posted, I expected I'll have a full red screen.
If I call that procedure only one time, everything is ok,
but when I call it frequently several times per second, the client area
flickers which cause me to believe that the client area is not locked at the
time of writing to video buffer.

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