What language are you using?
C++, not using Java because it's too slow to port my engine to and it doesn't offer a lot of the low-level functionality. For anything other than a game i would have used it as i've been discovering the wonders of java lately and i'm touched by it's ease of use [smile].
C++ with Lua scripting. I've used C# a little bit, and it seems nice, but I decided for this contest I'd just stick with what I knew best. Plus I didn't feel like fighting with a wrapper for OpenGL and ODE and Lua support.
We won't be judging your source code, only your finished product. If you pick a language/technology which is poorly suited to your choice of project, and the quality of the project suffers as a result, then you'll lose points - but it'll be points lost for a poor-quality project, not for the programming language.
Quote:Original post by superpigFor an ambitious project, Blitz is probably too inflexible. But for a simpler game in terms of graphics it's proably faster for developing - leaving you more time to implement the gameplay. And ANY language can do game logic easily.
We won't be judging your source code, only your finished product. If you pick a language/technology which is poorly suited to your choice of project, and the quality of the project suffers as a result, then you'll lose points - but it'll be points lost for a poor-quality project, not for the programming language.
You could just hope we forget you're using Blitz if it worries you!
i'm just a little worried because there are a lot of blitz haters here. i think i can make a game with b3d at least as good any c++ user here.
Quote:Original post by d000hg
And ANY language can do game logic easily.
I wouldn't say that. Take a look at Wikipedia's list of esoteric programming languages. [smile]
Quote:Original post by skyfire
i'm just a little worried because there are a lot of blitz haters here. i think i can make a game with b3d at least as good any c++ user here.
Since they won't be judging based on language, it shouldn't matter whether they dislike the language or not. One of the reasons people dislike Blitz BASIC is that it lacks some features that other languages have, like OO (in pre-Blitz MAX versions), first-class functions (it might have this, not sure), reflection, type inference, variant types and pattern matching (C++ also lacks some of these). Although, some people just dislike BASICs in general (possibly because of the syntax).
Quote:Original post by skyfireRest assured that you will not lose any points because "we don't like Blitz." As far as I know, none of the judges dislike Blitz anyway.
i'm just a little worried because there are a lot of blitz haters here.
Personally, I've never used Blitz, but I view it as I view any programming language - as a tool with particular applications, strengths and weaknesses. Sometimes it's the right tool to use, and sometimes it's the wrong tool to use. Whether you pick a tool that does the job well is more important than the tool you actually picked.
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