Quote:Original post by Way Walker
I interpret this to mean that there wasn't much "game" in the first place. Taking out the travel time in Fallout wasn't a problem because there was so much to do at your destination. Seriously, if there's not much left after taking out the "hold left for five minutes", then there wasn't that much to begin with.
Well, I think that can be turned around to answer your own question. If you're saying that sometimes exploring is fun, but you want to speed up the parts where you're exploring a boring area, then the better solution is to just stop making big, boring areas. If you're going to fill a game with huge boring areas that you need to travel through, and then decide to reduce the tedium by making it really fast, then you're left with something that's fast, but still boring.
I really liked walking around and exploring new areas in Wind Waker. I agree that the sailing was pretty boring. But this doesn't mean that it would be solved by making the sailing go by faster, it would be better solved by either putting more interesting things in the ocean, or getting rid of the sailing entirely.