Sign in to follow this  

d3d planar projection problem

This topic is 4489 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been trying to do a simple planar reflection of the scene from the cameras view but it isn't working for some reason. Im doing the following steps: -Rendering objects onto texture -Projecting texture onto scene I render the objects onto the texture by first inverting the upvector of the view. I project the texture using the TCI feature. m_objectDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEPOSITION); m_objectDevice->SetTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3 | D3DTTFF_PROJECTED); I set the texture transorm to the projection matrix of the camera. Is there something I'm missing here?

Share this post


Link to post
Share on other sites

This topic is 4489 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this