Sign in to follow this  

d3d planar projection problem

Recommended Posts

I've been trying to do a simple planar reflection of the scene from the cameras view but it isn't working for some reason. Im doing the following steps: -Rendering objects onto texture -Projecting texture onto scene I render the objects onto the texture by first inverting the upvector of the view. I project the texture using the TCI feature. m_objectDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEPOSITION); m_objectDevice->SetTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3 | D3DTTFF_PROJECTED); I set the texture transorm to the projection matrix of the camera. Is there something I'm missing here?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this