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Rizz

d3d planar projection problem

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I've been trying to do a simple planar reflection of the scene from the cameras view but it isn't working for some reason. Im doing the following steps: -Rendering objects onto texture -Projecting texture onto scene I render the objects onto the texture by first inverting the upvector of the view. I project the texture using the TCI feature. m_objectDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEPOSITION); m_objectDevice->SetTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3 | D3DTTFF_PROJECTED); I set the texture transorm to the projection matrix of the camera. Is there something I'm missing here?

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