Sign in to follow this  

terrain texturing how?

Recommended Posts

a) how to perform a terrain texturing in dx without stretching my texture? b) what is a tile based texturing approach? how to implement this? c) are their articles or books that focuses on this one using the fixed-function pipline of dx?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this