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Antialiasing on/off

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When you initialize your D3DPRESENT_PARAMETERS struct, specify the MultiSampleType field like this:


D3DPRESENT_PARAMETERS presentParams;
presentParams.MultiSampleType = D3DMULTISAMPLE_4_SAMPLES;


This would enable 4x antialiasing. Check the SDK docs for D3DMULTISAMPLE_TYPE enum.

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This topic is 4493 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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