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OpenSceneGraph question

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Does anyone know if its possible to store the equivalent of a glPushAttrib( GL_ALL_ATTRIB_BITS ) and glPushClient(GL_CLIENT_ALL_ATTRIB_BITS) in osg? I'd like to be able to save all of the state settings, and restore them later on in the program's execution.

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This topic is 4488 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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