Jump to content
  • Advertisement
Sign in to follow this  
Raeldor

Texture Mapping Spheres with Vertex UV's

This topic is 4826 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi All, I was wondering how you correctly texture a sphere with DirectX since you can only have one UV per vertex per texture stage. That means the top vertex where the top row of faces meet will have the same UV position for each of the surrounding faces which will result in some distortion. Is the only way to do it to have multiple vertices with the same position, thus using one for each face? How is this normally handled? Thanks all

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!