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Win API: Bitmaps

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I want to create a bitmap in photoshop and use it for my application as the background. How can I load a bitmap and display it using the windows API. An explanation or a link to one would be great. I already tried looking through MSDN but I couldnt find it.

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Essentially, the process will be that you load the bitmap (LoadBitmap), create a memory-DC (GetDC on the window, then CreateCompatibleDC), select the bitmap into the memory-DC (SelectObject), then copy from the memory-dc to the window-dc (BitBlt or StretchBlt).

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How can I manually add a bitmap to a rc file because Im not using the IDE's resource editor and if i do it will screw up all the other resources.

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yea right after i posted i went DUH! lol so ive got that, and ive gotten to the last function call. Im a bit confused on what the destination dc and what the source dc are.

What I have so far:

HANDLE hmainbg = LoadBitmap(hmaininstance,"test.bmp");
HDC hmaindc = GetDC(hmainwnd);

Confusing Prototype:

BOOL BitBlt(
HDC hdcDest, // handle to destination DC
int nXDest, // x-coord of destination upper-left corner
int nYDest, // y-coord of destination upper-left corner
int nWidth, // width of destination rectangle
int nHeight, // height of destination rectangle
HDC hdcSrc, // handle to source DC
int nXSrc, // x-coordinate of source upper-left corner
int nYSrc, // y-coordinate of source upper-left corner
DWORD dwRop // raster operation code

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The source DC is the DC that contains the bitmap and the destination DC is the DC that you are going to paint to. Here is an example:

// Add this to your dialog's window procedure - it will be called when the
// dialog needs to be repainted
case WM_PAINT: {

// hmaindc will be the DC of your window
HDC hmaindc = BegainPaint(hwnd, &ps);

// hmemorydc will hold hmainbg so that we can paint it to the window
HDC hmemorydc = CreateCompatibleDC(hmaindc);

// Of course we have to load the bitmap itself
HBITMAP hmainbg = LoadBitmap(hmaininstance, "test.bmp");

// When we select hmainbg into hmemorydc we must hold the original
// bitmap (which is returned) so that we can return the DC to its original
// state before we delete it
HBITMAP holdbmp = (HBITMAP)SelectObject(hmemorydc, hmainbg);

// Before we draw the bitmap, let's get some information about it
// This includes its width and height
BITMAP bmpinfo;
GetObject(hmainbg, sizeof(bmpinfo), &bmpinfo);

// Now we can draw hmainbg to the window using BitBlt()
BitBlt(hmaindc, 0, 0, bmpinfo.bmWidth, bmpinfo.bmHeight,
hmemorydc, 0, 0, SRCCOPY);

// Now the painting is done so we begin to clean up
// First selelect the original bitmap into the memory DC
SelectObject(hmemorydc, holdbmp);

// Now delete the bitmap

// And then the memory DC

// And finally, end the painting process
EndPaint(hwnd, &ps);


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If you're loading the bitmap from a resource file, HANDLE hmainbg = LoadBitmap(hmaininstance,"test.bmp"); is incorrect. You only specify the file name if you're loading from a file. Otherwise, you have to use some macro (MAKEINTORESOURCE or MAKEINTRESOURCE or something like that)

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This is what I have so far, no success.

HBITMAP hmainbg = LoadBitmap(hmaininstance,"test.bmp");
HDC hmaindc = GetDC(hmainwnd);
HDC hmemdc = CreateCompatibleDC(hmaindc);
HBITMAP holdbmp = (HBITMAP)SelectObject(hmemdc,hmainbg);
SelectObject(hmemdc, holdbmp);

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i have no clue if this will work..but here it goes

load the bitmap into the resource file
or have it available to be opened as a file

in the callback for messages put this in there


...code in there already....

HBITMAP bmp=LoadBitmap(hinst,MAKEINTRESORCE(resource id for bitmap));
HDC hDCbg=(HDC)wParam;
RECT rc;
HDC hdctemp=CreateCompatibleDC(hDCbg);

return 0;

that should work...some of the functions may be mixed up, but that is supposed to reapaint the background with a bitmap

to use a file and not a resource use
HBITMAP bmp=LoadBitmap(hinst,"c:/filename.bmp");

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by the way..anybody know how to use the wave api to record?...
off topic i know

the WM_ERASEBKGROUND message is made for drawing the background
wparam is the hdc, beats haveing to fool with WM_PAINT and possibly replacing the entire window with your bitmap, after all you said background
WM_PAINT is to draw the entire window ( even the box, menu, everything)

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