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Shadow mapping and Compiler settings

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it's a very strange thing. i've wrote a shadow mapping demo, a simple scene with a teapot casting shadow, nothing special. Now, if i compile with Visual Studio .Net 2003 in debug mode, it works perfectly, but if i switch to relase mode, the shadows appears only when i'm very far from it o_O what have i done wrong?

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This topic is 4522 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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