Sign in to follow this  

Explicit DLL system with multiple objects ...

This topic is 4491 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Scenario: I am attempting to get my engine to be graphic api independent. Keeping just basic code and function calls on the engine side that then wraps around calls to the appropriate dll of DX or OpenGL depending on the user’s choice. I have it working great so far with simple device->beginscene and etc. Now I am trying to determine how to do multiple objects such as vertex buffers and what not. What is the appropriate method of having you interface \ class on your engine be able to communicate with the appropriate object of the derived interface object on the DLL side? The device renderer was somewhat easy to do b\c on the DLL there was only one instance of this object so when incoming calls came into the dll the instance of our created renderer object code on the dll side just picked it right up and goes with it. However, I am at the point where I need multiple instances of the same type of object and for those objects to be able to communicate with it’s appreciate owner on the DLL side. I’m also trying to keep the exe to dll relationship Explicit. For the simple fact of dynamically switching render dlls and updates. I’m probably over looking something so simple at the moment because I am thinking way to hard. I’m also sure this has been asked before, sorry if I overlooked the previous thread concerning this if so. Thanks in advance, Brandon

Share this post


Link to post
Share on other sites

This topic is 4491 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this