Visual C++

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8 comments, last by GameDev.net 18 years, 7 months ago
I have been told that visual C++ is not a good choice for game programming is this true or false? If not what would be a better compiler/Debugger? (I currently use visual C++ and have used DevC++)
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False. Probably the best you'll get.
Domine non secundum peccata nostra facias nobis
In every book i read they recomend MS VC++ as it's the fastest one around.
So definitely false ;)
The latest MSVS c++ compiler (2003) is pretty much the best opyimizer around (except possible the Intel compiler). The IDE is unarguably the best, in terms of features at least.
Sean Henley [C++ Tutor]Rensselaer Polytechnic Institute
thanks for clearin that up XD
heh no one mentioned the MSVC debugging capabilities , which are probably the best around.
Yeah MSVC all the way! Got 2003 from uni, its brilliant (although it doesnt make you a better coder:( )
Quote:Original post by BosskIn Soviet Russia, you STFU WITH THOSE LAME JOKES!
Perhaps what they meant was Visual C++ 6.

Versions of it <=6 were made before the ISO standard and as such don't support much of the language and have weird non-standard libraries.

The nestest versions, however, are quite good. Note that you can download the compiler free.
Quote:Original post by me22
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The nestest versions, however, are quite good. Note that you can download the compiler free.
...

...and integrate VC toolkit 2003 with the CodeBlocks IDE for example...


Quote:Original post by DMINATOR
heh no one mentioned the MSVC debugging capabilities , which are probably the best around.


????? I'm sorry but Visual Studio has a ,IMHO, a miserable debugger. It works ok for the most casual operations like displaying the values of variables, but it has no effective inspectors for the basic C++ types, next to no support for C++ breakpoints on class methods (examples: no break on virtual methods across classes, no break on a method in a particular object, etc...), conditional breakpoints are extremely limited, break on memory location is slow and seldom works, performance dives for applications of any noticable size, and the list goes on.

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