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just curious, how fast is this thing? I remember when I was reading that GPU Gems chapter I was immediately put off by the 3D texture and the precomputation involved. Have you considered relief mapping?
Like AndyTX mentioned it's pretty fast on my Geforce6 machine. On slower machines (SM 2.0) I use two steps which gives me much nicer results than offset/parallax Mapping.
I think it could also be possible to put the 3D texture into a big 2D texture using AtlasTexture Tools if you want to prevent 3D-textures.
Why don't you like the precomputation? It's just a texture which you have to prepare like other textures for your game/visualisation. And with the right tools it can be automate, like "click, wait,... done" :)
@AndyTX: do you think my tool creates the right distance map?