Jump to content
  • Advertisement
Sign in to follow this  

is warning (#warning) a valid proprocessor definition in MSVC?

This topic is 4801 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

#warning is not a standard C preprocessor directive, so the compiler will barf on it.

That said, I don't actually find this in any of the 3dfx header files. (Tried both Glide2 and Glide3). Perhaps you are using the header files that were specific to the Watcom compiler. There are versions for MSVC.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!