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Jinx3d1

novodex classes vs my own...

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Hey guys, I just wanted your opinion on this... Im going to be using the Novodex physics engine in my current project. I have already written a decent math library but Im thinking that maybe I should just use the novodex math code. This way here, i could simply:
class Mesh
{
     list<NxTriangle> mpTriangles;
     etc
};

What do you guys think?

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