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# FIXED:compiling errors...can anyone have a look?

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update: fixed thanks everyone i've been lurking around here for a long while (much longer than since i registered) & been reading about programming since then but laziness pushing me i only started my 1st bigger_than_one_file project last week & didn't even do much it's very ugly & chaotic & i'm adding code randomly as it feels right (it does nothing for now it's only basic unfinished dx initialization code) but since i added my last class i'm getting an error telling me i'm redefining the constructor & destructor of my class... which i'm not doing (only declared & defined once) so i assumed it did a quick test & copy / pasted the code from the cpp & h files of that class in a new project with nothing but a main function there & it compiles just fine then & the next step was to try & figure out if i'm not including the file twice but after searching i don't think i am so since it's not directly code specific (making code posting useless) i was wondering if anyone would be so kind to load the project (vs2003) & see if i missed something totally obvious? thanks to everyone who has a look [Edited by - ranakor on August 31, 2005 6:59:37 PM]

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I havn't looked at your code, but i must ask; are you using fileguards?
I suspect this isn't the problem, but you might aswell put them in if you havn't.

A fileguard can look something like this.
// this is all put in the .h file#ifndef _WHATEVER_H#define _WHATEVER_H// rest of .h file goes here#endif  // at the bottom of your file

This will ensure that your .h file is only included once/.cpp file you're including it into.

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Alternatively, if you're using MSVC and are not worried about portability, you can put
#pragma once
at the top of the file [smile]

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i'm not using fileguards but i did try fileguards before posting here on dx_renderer.cpp (& moved the content of the corresponding .h inside the cpp at the top to minimize the possibilities of multi inclusions)

as for portability i think it being DX kinda limitates the portability anyway p i'll just stick a pragma once in every .h & let you know if it fixed it

update: not working still & i stuck a #pragma once at the top of every single file in the project beside the main file

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You shouldn't be using file guards at all on the .cpp's, only on the .h's. I haven't looked at the code, but keep the .h and .cpp separate like it was originally, and just use a file guard on the .h, since you should only be including .h's in your main project, not the .cpp's.

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I looked at the files briefly, try

#ifndef THISFILESNAME_H_
#define THISFILESNAME_H_

as the very first two lines of the .h files, and

#endif

as the very last line in the .h files. The .cpp's seem to be fine.

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as i said i put #pragma once at the top of each file & still get the same error=( so don't think it's multiple inclusion anymore

but figured out where i screwed up for some reason my mind totally went flop & the reason i was including lots of cpp was to include both the cpp & h (wich is included in the cpp) totally forgeting that the reason for including the h file was so that i didn't need to include the cpp (have you ever saw such a confusing sentence? think not!) so found the error stubborn_winhandler_win32.h shouldn't be

#include "winhandler_win32.cpp"
#include "winhandler_win32_wndproc.cpp"
#include "stubborn_DX_renderer.cpp"

but

#include "winhandler_win32.h"
#include "winhandler_win32_wndproc.h"
#include "stubborn_DX_renderer.h"

(sorry for not using code tags but i thought that for 3 lines it actually would hurt more than help)

thanks to all who had a look at the code rating ups for everyone

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