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Mattlab

Help with Tree Rendering

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We need help with tree rendering. We need a very good algorithm that can render thousands of high quality trees onto the screen. The game is tycoon style. You have a large mountain terrain. Zoomed out you can have literally thousands of trees. Zoomed in they must look amazing. Thanks!

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Maybe something like when its really zoomed out, use a sprite, but when it zooms in, replace it with a model.

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In addition to the suggestions above, you'll want some sort of level of detail implementation. Replace low quality models with high quality models as you zoom in and vice versa. Or reduce/increase the vertex count (I believe this is a progressive mesh?).

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