Jump to content
  • Advertisement
Sign in to follow this  
Lazy Foo

Mac OS X C++ compilers/IDEs

This topic is 4823 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to port my SDL game to Mac OS X, but I don't know which compilers/IDEs are available. What are some C++ compilers/IDEs for the Mac?

Share this post


Link to post
Share on other sites
Advertisement
Great [grin]. Also since I'm making some SDL tutorials, what are the other major C++ IDE/compilers for the Mac out there?

Share this post


Link to post
Share on other sites
The only other major player that I know of is CodeWarrior, which seems to be slowly falling out of use in favor of Xcode. CodeWarrior has the disadvantage of being not free.

Share this post


Link to post
Share on other sites
I believe CodeWarrior, Xcode and ProjectBuilder (which is now deprecated by Xcode) are the only major ones.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
XCode is the main development IDE for Mac as everyone has mentioned, but it's actually just a GUI over GCC, in the current XCode 2.1 you can compile using GCC 3.4.4 (i think it is) or GCC 4.0, if you want to just use makefiles from the command line you can and invoke everything just as you normally would.

I believe codeblocks has a Mac version, that you have to build yourself http://www.codeblocks.org/

Share this post


Link to post
Share on other sites
Intel is porting their compilers to Mac. Looks like it'll be a plugin to Xcode though. It also looks like it won't support Objective C (which wouldn't be that big of a deal for someone porting a SDL app over to OS X - but i'd be curious to know how much mac development these days is done in objective c and cocoa).

I used Codewarrior years ago and was happy with it, same thing with project builder. Don't do much Mac dev anymore, but the things i've tested out lately with SDL build fine from the command line with makefiles and g++

Share this post


Link to post
Share on other sites
Code::Blocks should theoretically work, but I don't think it's yet been tried in OSX. We'd appreciate it if someone was willing to try though =)

Share this post


Link to post
Share on other sites
Quote:
Original post by me22
Code::Blocks should theoretically work, but I don't think it's yet been tried in OSX. We'd appreciate it if someone was willing to try though =)


The day before yesterday, somebody started this thread on the Code::Blocks forums trying to compile it for OS X.

The latest news:
Quote:
Original post by TheWizzard (in the Code::Blocks thread mentioned above)
Runs,

Well, sort of. Shows Splash and crashes.
(Well, that and talk about the backtrace)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!