Sign in to follow this  

texture and surface

Recommended Posts

Original post by luasitdown
I meam a texture consist of several surface/mip.

That is correct. You can get an individual surface on a texture using IDirect3DTexture9::GetSurfaceLevel().

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this