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[MDX] No Commit member function in Lighting Class

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Hi, Some sample codes use device.Lights[0].Commit() to commit a light setting. I know it is no longer exist in the newest SDK. But what is the alternative? I simply use

device.Lights[0].Type = LightType.Directional;
device.Lights[0].Position = new Vector3(0, 1, 1);
device.Lights[0].Diffuse = Color.DarkBlue;
device.Lights[0].Update();
device.Lights[0].Enabled = true;


But it does not work. Can anyone tell me how to make my light working? ninjaindark

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This topic is 4490 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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