Jump to content
  • Advertisement
Sign in to follow this  

Mesh projection

This topic is 5164 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Not sure what you mean, but for orthographic projection onto a cardinal plane, just set the appropriate vertex component to a constant. You can also create a matrix for orthographic projection onto an arbitrary plane passing through the origin; add the appropriate translations to get orthographic projection onto an arbitrary plane. I haven't done this with perspective projection, but I'm guessing similar tricks could be used.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!