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Mesh projection

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Hi I want to ask how 3d mesh is projected along differnt planes like along X,Y Planes. I am using managed DirectX thnx

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Not sure what you mean, but for orthographic projection onto a cardinal plane, just set the appropriate vertex component to a constant. You can also create a matrix for orthographic projection onto an arbitrary plane passing through the origin; add the appropriate translations to get orthographic projection onto an arbitrary plane. I haven't done this with perspective projection, but I'm guessing similar tricks could be used.

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