Quote:Original post by Wavinator
Who is your target audience? If it's hardcore number crunchers, then lots of permutations in weapon and defensive effects will probably be pleasing. But if its a wider audience, it's going to be pretty annoying to search through more than a few combinations.
I want to provide for the crunchers, but let others stream it through. Not quite sure how possible that is.
Quote:A player often simply wants to know what the bad guys are packing so that he can dress appropriately. If you create too many permutations, there's a strong chance that the amount of armor required (not to mention weapons to attack with) will balloon and that you'll need to segregate your enemies into less interesting packs (or risk the player constantly being unable to defend an irresistible attack).
The player will rarely be in situations where he needs to dress for the occasion. Armor is also adjusted into. Each unique entity levels up for the character who wears it. That means the less they change, the better.
There may be critical enemies in the game that are difficult to defeat with certain equipment. And of course there will be situations where a player might find armor that outclasses his own. But they won't be fighting sub machine guns in one corner and archers in another. The game will prepare them for such encounters if this occurs.
Quote:[evil] Don't take this personally, but in the name of all of humanity's unborn generations I beg of you to be more inventive than this!
Inventive? As far as I know, there are no settings that are similar to what I have planned. Games or movies. Perhaps The future part of The Time Machine is the same feel, though. I can name far more settings that take place in a futuristic future than I can a reverted medieval age future.
Quote:Please, whatever you do don't resort to the lazy a** "it's the future but really the past" creative bankruptcy that serves as the foundation for:
Sorry to disappoint you, but the setting is already firmly decided on. Although I don't follow your idea that this is a lazy setting. You think it's more work to create or design something that is purely futuristic? The amount of imagination and creative work can be the same. It sounds like you're just assuming too much.
Then you give me a list of seven games?? Wavinator, I can name 50 space games. Hell, almost every freak'n atari game ever created took place in space. StarWars and the like do not even come close to my design. It's difficult to comment on Final Fantasy. That's like saying my setting has been used by the Outer Limits show. So has every other setting.
Quote:Sci-fi RPGs are rare enough as they are. Putting automatic crossbows (and "lazer swords" too, presummably????) is like giving a starving man ripe, delicious looking apple made of wax. Biotech, nanotech and cybernetics offer acres of creative freedom. If you MUST go the route of "it's the future but the past" at least vary the shape of weapons (like the Klingon Ba'tleth) and give us nifty stuff like heat-seeking glaves or genetic signature swords (which would explain Excalibur, by the way).
Please focus your eyes on these words: Dark Age. Caves. Bands of barbarians. People hunting each other. Not castles. Not empires. Not cybernetic dogs. Futuristic equipment will serve as a sort of magic. Very rarely found, and very limited ammo or batteries.
Quote:(PS: I'm not anti-medieval so much as just tired of the lack of creativity)
Perhaps you could more accurately describe what creativity is lacking in my game's setting that is not lacking in your own?