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blueshogun96

OpenGL Auxillary buffers?

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What is an auxiliary buffer? Click here and scroll down to auxiliary buffer.

I was just making an attempt to port the glide (2x and 3x) library to Direct3D. I know that using OpenGL would be alot easier, for many reasons beside the fact that OpenGL supports auxiliary buffers. I was just wondering if Direct3D did support auxiliary buffers so I can avoid disabling support for it.

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Direct3D supports rendering to textures and surfaces other than the backbuffer. They just aren't called "auxiliary buffers" but "render-target surfaces" and "render-target textures".

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