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Lowspeed

Managed DirectX9 Sprite Ordering

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Hey all, So I am moving further with my simple project when I encountered a snag, all my map tiles are being drawn over my objects and actors. I have a static sprite, I call Begin(). Then I have all subsequent objects call sprite.draw2d, for each item in there batch, then call sprite.flush(). If I call Map.Render() first, then Actor.Render().. shouldn't the actor be drawn on top of the map?! _sprite.Begin(SpriteFlags.AlphaBlend); _map.Render(); _actors.Render(); _text.Render(); _sprite.End(); The weird thing is the text displays on top of the map, while the actors get covered by the map tiles... Any suggestions!??! All help is greatly appreciated,

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